Issue with physics when object at rest

I am having an issue with physics. When my spawns loads, it bounces and is fine. Once the bouncing stops, it looks like the physics are stopped. When I had an explosion, it does not impact it. When I give it a bit of a bounce before the explosion, it works as expected.

Is there somewhere in the blueprint or physics asset that disables physics when stationary? Is there a solution to activating the physics so the explosions work as intended on a stationary object?

Thanks in advance.

Your vehicle’s physics is probably going to sleep