Issue with physics when object at rest

I am having an issue with physics. When my spawns loads, it bounces and is fine. Once the bouncing stops, it looks like the physics are stopped. When I had an explosion, it does not impact it. When I give it a bit of a bounce before the explosion, it works as expected.

Is there somewhere in the blueprint or physics asset that disables physics when stationary? Is there a solution to activating the physics so the explosions work as intended on a stationary object?

Thanks in advance.

Your vehicle’s physics is probably going to sleep

That definitely seems to be what is happening. Thanks!

I set the threshold to 0, which did nothing. I made an interface to “wake” the mesh bodies right before applying the physics force. Is that the best way to handle this?

Thanks again.

Seems pretty optimal. It’s an event based task so at least it doesn’t take up resources like periodic waking of physics actors.

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