I have an issue, when I try to use Parameter Texture Object node in Unreal 4.22 from material editor.
When I use the node it breaks the volumetric lightmap.
Interesting. It looks to me like a manifestation of Unreal Engine Issues and Bug Tracker (UE-72575), which also affects the texture object node (not just object parameter) and normal lightmaps as well.
So I noticed that this issue was marked as a duplicate and supposedly fixed. This issue is *not *fixed in 4.22.1; in fact there seems to be no change at all. Would you be able to re-open the issue?
Amoser forwarded me to this thread. I too use texture objects on pretty much all my materials (world aligned materials). And I too had the issue where suddenly my scene’s were a lot darker. I posted the before and after image in this thread. And here is an updated screenshot where you can now see the scene in 4.22.1 using a different material, and indeed the scene lights up nicely again. So big thanks to Amoser for posting this and to TihomirVFX for figuring it out and I’m glad to see it’s been logged by the Epic staff. Hopefully a hotfix for this can be released as I’m sure a great deal of people will be affected by this?
Hmm, ok, I guess this could be another few months then until this is fixed? Seems like a pretty big issue that would perhaps warrant a hotfix, since anyone using world aligned materials won’t be able to bake their scenes and I would assume there’s a lot of people that work this way? Or am I creating my materials in a bad way? Since you need texture objects for world aligned materials to work?
Are there any updates on this issue? I’ve tried the github patch and it doesn’t seem to work for me. Does this issue have a Unreal Engine issues number yet (as UE-72575 was closed as duplicate)?
Not fixed here
I just spent the whole weekend trying to fix what caused this issue, after having two 10+hours bakings wasted…and I just found out this topic (btw searching for some information on this forum is a complete mess)
So no, it’s still not fixed in 4.22.3, so I’m rolling back to 4.21