Issue with 'On Success' from 'AI Move To' node.

Hello!

This is my first Forum post so hopefully I’ve made this as straightforward as possible.

I am currently working on a project with an AI using a Point A to Point B patrolling feature.

I have made blueprints to make this work however, there is a minor issue which makes it work slightly differently than originally intended.

I’ve created a video regarding this issue, I have subtitled it so feel free to pause when needed:

As mentioned in the video, my question is if this is supposed to happen or if it is a possible bug.

Thank you,

AvenozZ.

Don’t use latent nodes in Tick.
You have to rethink your logic a bit with an event-based approach.
Use events from AI Perception to know when player has been spotted. Prefer SetTimer instead of Delay. MoveTo is supposed to be called just once, and will run automatically until either success or fail triggers.

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Great advice, thank you!

This does clear some things up. I will see what I can do :grin: