Issue with OceanProject and TrueSky

Hi Guys,
I am trying out TrueSky and having an issue with Ocean surface and TrueSky.
I need to fly over the clouds and the cloud needs to be occluding ground level objects.
It works fine until, I put the Ocean Blur print into my level.

It looks like the Ocean surface is cutting through the cloud layer and when ocean surface is rendered,
I cannot see the clouds any more. Clouds are only seen in the horizon.

It looks like it is a rendering order problem, ocean surface is rendered after TrueSky clouds.
Can anyone suggest how to fix this issue?

regards,

Also having this issue. Any luck with this?

Any news about it ?
I think i found a solution for it
https://forums.unrealengine.com/community/work-in-progress/17331-community-project-wip-weather-ocean-water-shader?p=1450673#post1450673