Hello,
I’ve got a small issue with normal export. Whenever I save a textured mesh for further editing in a third party mesh painting program, I have tremendous difficulties in using the paint brushes.
The workaround I foud is to open the exported textured mesh with MeshLab, calculating the vertex normals and saving back the mesh. Then the mesh painting program works fine as usual, but this additional step is annoying, makes me waste a lot of time.
Hence I need to tweak the normals export parameters, I guess I need to invert them. How can I do this in RC ?
By the way, I’m positively sure that the meshes are saved with the normals export activated.
thank you in advance
Massimo