Issue with non QWERTY keyboards

Recently we’ve run into an issue with how input is handled in UE4. We are using a typical WASD control scheme for moving our character but if the player is using a non-QWERTY keyboard layout they cannot control the character easily due to the engine using character codes instead of something else like scan codes. We checked Paragon and noticed it had the same issues with non-QWERTY layouts.

Is a solution for this being worked on by Epic or planned for the future?

Hello ,

We’ve had reports of this previously and it’s been deemed that the developers of the game themselves need to implement separate keybinding sets for users with non-QWERTY keyboards or have a keybind reconfigurator so that users can set the bindings on their own. You can find the original report here: UE-22737

There was also a report put in for Paragon itself that is separate but came out with the same solution and I believe there are plans to add a way to support different keyboards in the future, although a particular solution has not been selected yet.