Issue with Nanite Tessellation Displacement - Spikes/Artifacts on Surface (UE5)

I have the same issue with a nanite landscape material, and I am still trying to solve this.
I am using a megascans snow texture, the spikes disappeared when I changed the compression type to “VectorDisplacementmap (RGBA8)” not totally, but it’s much better now.

EDIT: at first I thought this was slowing down my rendertime, but after rebooting the project it seems to be ok.