Issue with Nanite Tessellation Displacement - Spikes/Artifacts on Surface (UE5)

I’m working with Nanite Tessellation Displacement in Unreal Engine 5, and I’m encountering an issue where small spikes or artifacts appear on the surface (see image). The displacement map seems to be causing these sharp peaks, which are very noticeable.

Does anyone know how I can reduce or eliminate these spikes?

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I have the same issue with a nanite landscape material, and I am still trying to solve this.
I am using a megascans snow texture, the spikes disappeared when I changed the compression type to “VectorDisplacementmap (RGBA8)” not totally, but it’s much better now.

EDIT: at first I thought this was slowing down my rendertime, but after rebooting the project it seems to be ok.