Hey guys. Once again, another question for this amazing community to help fix an issue with my game.
The problem:
So basically the issue is with setting up while testing multiplayer. I have attached the screenshots, but I will explain. My vehicle blueprints work fine by themselves, but the moment I want to replicate it in multiplayer, the client doesn’t possess anything? It creates an additional vehicle for it too, but the client cant move, and is stuck at 0,0,0.? I would appreciate help on this. Probably something simple that I can’t see. Also, apparently its a problem with my code? Maybe???
Firstly, this is the error message. The Bottom part just repeats a lot:
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_Create_ReturnValue”. Node: Add to Viewport Graph: EventGraph Function: Execute Ubergraph BP Oshkosh Blueprint: BP_Oshkosh
Server logged in
Play in editor total start time 0.22 seconds.
Client logged in
Play in editor total start time 0.257 seconds.
Client logged in
Play in editor total start time 0.298 seconds.
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetPlayerController_ReturnValue”. Node: Set TurretX Graph: EventGraph Function: Execute Ubergraph BP Oshkosh Blueprint: BP_Oshkosh
Blueprint Runtime Error: “Accessed None”. Node: Set TurretX Graph: EventGraph Function: Execute Ubergraph BP Oshkosh Blueprint: BP_Oshkosh
I’m guessing its probably something to do with the controllers or something? idk?
I would appreciate help but I haven’t found a solution for about 2 days now and its irritating me lmao.