Hi all,
Another problem that I have with my new project :
When I change the resolution or switch off/on fullscreen mode, the mouse cursor can’t reach all the area of my window game.
To illustrate this I made a little video capture :
the issue is visible at 00:09 when I change my resolution to 1920x1080.
I have another question : How can I center my window game in my desktop when I change the resolution?
My problem is that when I change resolution the mouse raw change and limite my cursor mouvement. Maybe the player have to choose the resolution at the start of the game and not in-game…
I got your issue in past version too but now with 4.5.1 it is ok for me too sadly. This is why i invited you to try this from the other thread (but i did a bad explanation, sorry) :
I think that if you set it for your mouse move then it would work for every situation but i couldn’t try. (on the second hand, if you can spend 19 $ next month, you will save a lot of work / time and will have all new features like umg to use ^^)
I still haven’t solved my problem, so I decided to avoid it by puting a menu at the start of the game where the user can choose the resolution, so I have another question: when I change the game resolution, what blueprint commande can I use to recenter the window game on my screen.
Tks
Hi @zahir3d, I am having the same problem. At higher resolutions: 2560x1080 the mouse cursor doesn’t appear to be centered. It’s very strange. Even to debug, but it happens. Did you ever find a solution to your problem?