Issue with mouse cursor when resolution change

Hi all,
Another problem that I have with my new project :
When I change the resolution or switch off/on fullscreen mode, the mouse cursor can’t reach all the area of my window game.
To illustrate this I made a little video capture :

the issue is visible at 00:09 when I change my resolution to 1920x1080.

I have another question : How can I center my window game in my desktop when I change the resolution?

tks again for your help.

I use this to change my resolution and to switch on/off the fullscreen mode:

nobody have the solution to my problem? :confused:

Hello,
maybe this solution for a full screen / editor screen issue will help you too : UMG - Mouse screen position problem - Blueprint Visual Scripting - Unreal Engine Forums

My problem is that when I change resolution the mouse raw change and limite my cursor mouvement. Maybe the player have to choose the resolution at the start of the game and not in-game…

Hello zahir3d,

I saw your issue and would like to help you out. I do have a couple of questions though that might help narrow down the problem.

Quick questions:

  1. What version of the engine are you using?
  2. What method are you using to show your mouse?

The reason I ask is because I am using 4.5.1 and I used “Set Show Mouse Cursor” and this did not happen for me.

Thank’s for your reply! :

1 - I am using the 4.4.3 version
2 - To activate/desactive the mouse cursor I use this :

I got your issue in past version too but now with 4.5.1 it is ok for me too sadly. This is why i invited you to try this from the other thread (but i did a bad explanation, sorry) :

&d=1415669745

I think that if you set it for your mouse move then it would work for every situation but i couldn’t try. (on the second hand, if you can spend 19 $ next month, you will save a lot of work / time and will have all new features like umg to use ^^)

I still haven’t solved my problem, so I decided to avoid it by puting a menu at the start of the game where the user can choose the resolution, so I have another question: when I change the game resolution, what blueprint commande can I use to recenter the window game on my screen.
Tks

Can someone help me for recentering the window when I change the resolution on window mode.

My project is ready now! You can see it here : ARCHVIZ - OFFICE - PLAYABLE (Win version) - Released Projects - Unreal Engine Forums

Hi @zahir3d, I am having the same problem. At higher resolutions: 2560x1080 the mouse cursor doesn’t appear to be centered. It’s very strange. Even to debug, but it happens. Did you ever find a solution to your problem?

hello,
I had solved the problem by having the resolution choice at the start of the app.