the character thigh looks good in blender, but when exported to unreal in the same pose it looks different. A screenshot of the character in unreal and blender are linked. How do I fix this issue.
Check the scale of the mesh and the armature. It should be 1,1,1. If not, apply scale (Ctrl+A => Scale) and reimport.
I found out. The Armature option “Preserve Volume” was checked in blender, which unreal ignores.

