I built my game with UE 5.6 and have released it for Android, iOS already.
Everything looked great, (https://play.google.com/store/apps/details?id=com.render6d.doublethink&pli=1)
But i notice a slight issue.
I have a third-person camera controller attached to the player, based on from the 3rd person template.
When I start my game and play for about a minute, everything is fine, but after a while when moving around it feels like the camera starts jittering when I move around slightly side-ways, diagonally or backwards but moving forwards straight on is fine.
I feel that also if I pause the game and put it in the background, and come back to the game, its fine again.
Has anyone encountered anything similar?
Any thoughts on why this is happening? I am observing this only on actual mobile devices, both Android, iOS
I am wondering if this could be related to the FPS? Currently i haven’t locked the FPP at a fixed rate, but when moving around I am not seeing a significant change in the FPS.