Issue with Metahuman animation-ragdoll transition

Hi,

I am trying to create a program where my Metahuman character appears to fall down via an animation (using MontagePlay) before switching to a ragdoll via Set Simulate Physics = true.

The problem is that at that transition, for a single frame, my character twitches slightly but noticeably. I’ve tried to do some personal exploring and I think - but am not sure - that there is a mismatch between my character’s Skeletal Mesh under the influence of its PhysicsAsset while under Ragdoll, and its Skeletal Mesh while using its Animation Blueprint. I am not sure how to fix this problem, so any help would be appreciated.