Issue with mesh collision not working

Hey all, hopefully this is a simple question. I have a player character blueprint that has a character mesh and a static mesh (glider). The blueprint has a collision cylinder that is the same size as my character mesh. The static mesh (glider) has a simple collision set up in its static mesh properties. When I fly around, the cylinder collision (which is set to a collision preset of “Pawn”), is blocked by all of the static meshes in my environment. However, the static mesh (glider) is clipping through all of the other static meshes in my environment. I would like my glider’s simple collision to collide with the other static meshes. How do you achieve this? I set the static mesh (glider) to “block all” and my objects in my world to “block all” but the issue is still there. Any help would be appreciated. Thank you!

Did you solve this problem?
I have a similar problem with the weapon. I do not understand why his capsule collisions do not respond to the environment, even if their settings clearly specify a lock.