Issue with Megscans asset textures being projected rather than using UVs

Hi all,

Hoping someone can help me out with this.
I have a few projects which were developed separately, but assets are now getting migrated from one to the other. I’ve noticed after doing this that projects that have never had this problem before have suddenly developred them, and I can no longer find any version of any project where this works as expected, they all appear to be broken now.

Every megascans asset which uses M_MS_Surface_Material as a parent material will now always have it’s textures projected from the top rather than use the UVs of the object. You can see here with a basic cube made from the Shapes menu which I’ve duplicated and rotated at various angles, that the material does not use the UVs for the texture, but instead just seems to be projected from the top. Also, all of the tiling of my existing materials seems to be totally messed up.

Any ideas?

If I’ve maybe accidentally overwritten an engine preset or something, is there a way to reset them?