I know this isn’t a Maya support forum, (I know many of you great artists use Maya) however, it does pertain to UE4. I’m trying to make a UV map in Maya for use with a static mesh for UE4. The issue is… when I put the map on the model, its all transparent and I see what appears to be the texture squished into the form of a grid on the model, like the outlines of the actual UV. What causes this? I even tried something basic like a cube and still the same. I have a feeling I’m missing an option in the UV Edit window.
Thanks, love you.