Hello,
I’m trying to set up a few materials to look as realistic as possible, but I’m having some trouble achieving a nice result. In this particular case I’m using the demo downloads from RDT, such as this one:
I have enabled tessellation (tried with both Flat and PN Triangles), and have set up the material as follows:
I’ve tried with the values and nodes that appear on their site, but the result is always very flat (the image for UE4 on their site looks kinda flat as well…), so I was hoping I could get some indications on what to change to make it look as if it was fresh out of substance designer, and not like a sticker on the floor.
These particular demos have 4k color textures with normal maps, depth, AO, Bump, Gloss, Hi-Gloss, and Roughness maps.
Any help would be greatly appreciated, since I have no idea what to do anymore at the moment. I tried with the demo of Substance Designer and using the plugin to import those files directly to UE4, but unfortunately I know nothing about that software to improve the situation either.
Thank you!
Nick.
EDIT: Example 2 posts below.