Issue with Material and Object References in Unreal Engine 5

I’m currently facing an issue in Unreal Engine 5 related to material and object references. When I move a folder containing objects for creating a library in Unreal Engine, the objects become grayed out and lose their materials or textures. Is there a specific way to handle material and object references when moving folders in Unreal Engine 5? What steps should I follow to ensure that the references are maintained correctly after moving assets to a new location?

I would appreciate any insights, tips, or suggestions on how to resolve this issue. Thank you in advance for your help!