Issue with Looping Animations in Sequencer with Kawaii Physics in Unreal Engine 5

Hello everyone,

I’m currently working on creating a video using animations in Unreal Engine 5, and I’ve encountered an issue I hope someone might be able to help with.

I wanted to add a secondary motion to the bones in my animations, so I implemented bone oscillation using the Kawaii Physics plugin. However, I’ve run into a problem when using animations implemented in the Animation Blueprint.

When I use these animations, they are played in a loop even when they’re not being played in the sequencer. This caused a discrepancy in the timing of movements between different characters. To address this, I tried turning off the looping option, but this led to another issue: the animation does not move at all when played in the sequencer. It only plays once right after compiling.

Has anyone else encountered this issue or have any suggestions on how to resolve it? Any help would be greatly appreciated!
I’m a beginner with Unreal Engine and my knowledge is still quite limited. I apologize for any inconvenience this might cause.

Best regards