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Issue with loading Level Stream instances using blueprints

So I’m trying to make a procedual level just like what is explained in the first part of this tutorial:
https://youtube.com/watch?v=mI7eYXMJ5eI

Most of it is taken from the tutorial. What I’ve added was a string to set the name each instance. Then I’ve added a “create Instance” node and added the “get streaming level” which I did by dragging my level stream from the “levels” subwindow into the blueprint. I hooked that and the string to the “create Instance node” and added a “level transform” referencing the generated instance and the transform calculated for each tile of the level.

http://puu.sh/jkdYG/73e9652eca.png

Inside the editor the meshes of both levels referenced in the blueprint are visible. But when I play my map there is nothing there.

My blueprint can be seen here. This was done in the level blueprint of the main map.
http://blueprintue.com/view/RkDM4x0z/

Anyone know what I’m doing wrong? Note that I tried packaging my project and launch it but there is still nothing to be seen.
Thanks in advance!

Sorry for bumping, but does anyone know a solution to this?

I posted an answer over on Answer Hub, seems to get it working with an extra node.

https://answers.unrealengine.com/questions/271548/issue-with-loading-level-stream-instances-using-bl.html#answer-271710