Issue with loading assets in a packaged environment [C++]

how i load these objects is done in a similar manor to how lyra does its LoadGameData using assetmanager, i have similar startup job but it loads a list of objects. I added static load object as a last attempt for if load synchronous fails at the time (mostly was just for testing at the time of writing this function and when i found out my game is broken when packaged). Even if i dont do any of my load stuff some actors like my hdri bp dont spawn in despite not being editor only and they are placed in the level