Issue with lights (build light)

Hello i love unreal and coffe

I love coffee also

Big House

Man would yall live in a big house with 4 bed rooms and 2 baths

I would tell you to try and add a Postprocess Volume, and inside that play with global ilumination intensity. You will be able to light up the scene and maybe that could help.

Regards!

Have you tried adding a lightmassimportance volume? It does help focus the way the raytracer works. Also, it’s important to note that static lights will only cast on static or stationary objects. Static lights won’t display any lighting (esp after baked) on movable objects.

And you’ve also seemed to explore the usage of expanding the memory pool.

Also - the first images. Just to be clear - when you see the lights before baking, it’s a crude visualization, it’s only when you bake static lights that you’ll see the actual lighting in the scene (since it’s embedded as a texture). So what you see before baking may look ENTIRELY different than when you’re first setting stating lights in the scene. With more experience, you’ll understand how the intensities and falloffs work too.