Issue with Light Baking

I did not understand what you mean by “what sort of level” :sweat_smile:… if i assume right then it is just an interior room (a dark room and i am trying to create kind of stylized lighting)… where the orange light supposed to be a fire torch and the blue light supposed to be the moon light coming from window…


(I didn’t build/bake lighting)
“static light won’t work with world partition” (I am very new to the unreal engine so i don’t exactly understand what this mean either… i am sorry :sweat_smile:)

but by default world partition is disabled and i watched few youtube videos but they didn’t mess with that either… but when they build the lighting it came so good for them but for me i am getting like the one i showed above

(P.S.:


These are the lights i used in this room… apart from sky light everything is static… i am not exactly sure what lights supposed to be static and what are supposed to be stationary and what are supposed to be movable

Like the fire torch light (orange, point light 1) supposed to be flickering which means that light has to be not static but i can’t kept it in baking… I kept it just to see if the baking is working or not but the whole orange point light went missing after the building :person_shrugging:)