Issue with leaking/duplicated bindings to Event Delegates between actors.

Following up here.

The bug has been fixed and the fix will roll out with UE 5.7. The fix is a simple one so you can cherrypick it into 5.5 and 5.6 engine codebases.

See: Unreal Engine Issues and Bug Tracker (UE-273286) for the github link (or click here), as well as a method to fixup your current actors.