Jumping towards a wall causes the jump animation to switch gaits, e.g.: From M_Neutral_Jump_F_Start_Sprint to M_Neutral_Jump_F_Start_Run. This ends up making it look like the player is running in the air:
Output from Rewind Debugger:
Here we can see the jump animation switch from M_Neutral_Jump_F_Start_Sprint_Rfoot to M_Neutral_Jump_F_Start_Run_Lfoot, M_Neutral_Jump_F_Start_Run_Rfoot, then M_Neutral_Jump_F_Off_Walk_Lfoot.
Without an obstacle it just transitions to M_Neutral_Jump_F_Land_Sprint_Light, basically a normal looking jump.
Any recommended workarounds for this?

