In my game I have an object that spawns Blueprints wherever it moves, the player can then destroy these objects to clean up the area. I want to have the “Area Clean” variable set to True when ALL of the objects are deleted, currently the closest I can get to is when 1 object is left it will set to True. I have tried setting the Equal integer to 0, 1, -1 and nothing works.
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Try
This worked perfectly, thank you!
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