unfortunately, i get this exception:
LogPython: Error: Exception: AssetTools: Class ‘AssetTools’ is abstract
I’m somewhat confused as to why instantiating the AssetTools class is coming back with these kinds of errors, and was hoping someone could clarify a bit for me
I know it’s late, but I also stumbled into the same problem and couldn’t find a solution. To get an instance you need to call: unreal.AssetToolsHelpers.get_asset_tools().
In the actual definition from unreal.py you can see the AssetTools as: class AssetTools(Interface):. It would be nice to have some documentation instead of guess searching things, but that’s the way things are.
The previous code works and creates a material using a dialog.