i imported a fbx model into unreal engine 5 and some of the triangles are missing the model works seamlessly in blender and Microsoft 3d viewer #development-discussion #general
UE5-03 #answerhub
Make sure those tris don’t have inverted normals. In Blender they will look fine if you don’t use smoothing, but in UE they will be invisible.
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In blender, check this box:
All the faces on the model should be blue. If not, select all and press Shift+N to recalculate.
If after this some are still red, manually select them and press Alt+N → Flip
Do you mean Select All → Shift+N doesn’t help?
it helps with soem of them but not all of them. thats the final porduct of shift N
So the model is bad, it happens. Take some time and fix that manually.
ok