Hello Forum! I have an issue.
I want to procedurally generate a floor.
How am i approaching the task:
I have a mesh (let’s assume it’s a plane). My texture is a 3x3 representation of a tile. In the Material i have 2 (x,y) parameters that move the UV map around this texture to create diversity.
The problem is that it is moved for all the instances.
Actually, the problem at it’s core is: If i have let’s say 100 instances of a mesh in a HISMC, how can i set the material parameters for each one of them. Can i ?