this is a quick view of what problem is.
- I chose Controller and hands for hand tracking support (meta XR plugin UE 5.2.1) at a project and for some of levels I Don’t need the hand tracking and want it to be off which seems like I can’t disable it in runtime! (edited)
the issue comes when I put the controllers down, both of them suddenly attaches to my wrist location with wrong rotation!
extra: there’s an option in oculus quest setting-movement tracking. which lets you select if you want to automatically switch between controller and hand! when this option is off that issue doesn’t happens anymore, but I can’t see my hands in the levels I need them to be tracked!
any help would be appreciated