Issue with hand IK when retargeting GAS animations to UE5 Manny

I’m currently in the process of learning how to build an Advanced Locomotion System. I would like to use the GAS animations with it for better results.

The first issue that I ran into with the Retargeter that comes with the GAS project was that the Feet IK were not moving in the retargeted animations which caused issues when trying to use the Stride Warping node. I was able to fix this by adding chains for the feet IK and mapping them as such:
image

The problem I’m having now and I can’t seem to figure out is with the Hands IK. Just like I did with the feet IKs I setup new chains for them too as such:

But the result has the hand IKs positioned a bit further away from the wrists:

Both the UEFN skeleton as well as the Lyra skeleton has them positioned perfectly at the wrists:

I dont actually know if this is an issue or not which is my first question. The reason I’m not sure is because the animation looks fine, but then again, it looked good before solving the feet IK issue that I ran into when trying to use the Stride Warping node.

If it is an issue, how can I fix this?