Issue with gravity on vehicle asset

First of all which asset of a vehicle actor do I need to drag into the landscape? The blueprint or skeletal mesh? I have checked all collision and physics settings and they seem to be all enabled to handle physics but the vehicle is still hanging in the air?

The vehicle asset I am using is from Vigilante. In a First Person Blueprint.

Try and make sure that the base Skeletal Mesh is set to Movable? I’ve had blueprints not move as expected and then realized I had it set to static

And my gravity settings as added FYI. These are the settings on the base Skel Mesh of the BP

You should be dragging in the blueprint, if you just drag in the skeletal mesh it will not have any of the movement components, etc. that you need to drive around.
As for the vehicle hanging in the air, check that you have ‘simulate physics’ ticked on the skeletal mesh

Thank you, but with simulate physics on skeletal mesh it says: is set to simulate physics but collision enabled is incompatible.

Is this refering to the collision on the skeletal mesh? Should I recompile or how do I make it compatible.

I’ve set collision type to physics only and tried vehicle but there is still some component that prevents gravity because it drops in angle only.