First of all which asset of a vehicle actor do I need to drag into the landscape? The blueprint or skeletal mesh? I have checked all collision and physics settings and they seem to be all enabled to handle physics but the vehicle is still hanging in the air?
The vehicle asset I am using is from Vigilante. In a First Person Blueprint.
You should be dragging in the blueprint, if you just drag in the skeletal mesh it will not have any of the movement components, etc. that you need to drive around.
As for the vehicle hanging in the air, check that you have ‘simulate physics’ ticked on the skeletal mesh