Hello, So I’m trying to implement a system that makes an object follow the mouse for movement now here is the problem whenever I move my object too fast it’s not on the mouse exactly and starts glitching out / jittering how can I fix this?
FCollisionQueryParams CollisionParams;
CollisionParams.AddIgnoredActor(GetOwner());
FHitResult Hit;
bool IsHit = UGameplayStatics::GetPlayerController(GetWorld(), 0)->GetHitResultUnderCursor(ECC_Visibility, false, Hit);
if (IsHit)
{
Hit.Location.X = 0;
SetActorLocation(Hit.Location);
}
This is my code which is placed in tick
And this is a demonstration of the problem