Issue with GDK and Unreal Engine 5.3? (Turnkey error CS0115)

Hello! I’ve been working on trying to get an Unreal Engine 5 game running on my Xbox using GDK, and I’ve been running into a lot of issues, specifically, regarding Turnkey

Here are my logs:

Building UnrealBuildTool in G:/UE4/UnrealEngine/…
Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\MSBuild.exe /nologo /verbosity:quiet “G:/UE4/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj” /property:Configuration=Development /property:Platform=AnyCPU
Launching UnrealBuildTool… [G:/UE4/UnrealEngine/Engine/Build/BatchFiles/Build.bat -Mode=QueryTargets -Output=“G:/UE4/UnrealEngine/Engine/Intermediate/TargetInfo.json”]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“G:/XboxTestNew/XboxTestNew.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/XboxTestNew/Intermediate/TurnkeyReport_1.log” -log=“G:/XboxTestNew/Intermediate/TurnkeyLog_1.log” -project=“G:/XboxTestNew/XboxTestNew.uproject” -Device=Win64@DESKTOP-A8D3T5M’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““G:/UE4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“G:/XboxTestNew/XboxTestNew.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“G:/XboxTestNew/Intermediate/TurnkeyReport_1.log” -log=“G:/XboxTestNew/Intermediate/TurnkeyLog_1.log” -project=“G:/XboxTestNew/XboxTestNew.uproject” -Device=Win64@DESKTOP-A8D3T5M” ]
LogTurnkeySupport: Completed device detection: Code = 1
LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Building AutomationTool…
Microsoft (R) Build Engine version 17.2.0+41abc5629 for .NET
Copyright (C) Microsoft Corporation. All rights reserved.
G:\UE4\UnrealEngine\Engine\Platforms\GDK\Source\Programs\UnrealBuildTool\GDKToolChain.cs(211,24): error CS0115: ‘GDKToolChain.ModifyTargetReceipt(TargetReceipt)’: no suitable method found to override [G:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
Build FAILED.
G:\UE4\UnrealEngine\Engine\Platforms\GDK\Source\Programs\UnrealBuildTool\GDKToolChain.cs(211,24): error CS0115: ‘GDKToolChain.ModifyTargetReceipt(TargetReceipt)’: no suitable method found to override [G:\UE4\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:01.78
RunUBT ERROR: UnrealBuildTool failed to compile.
RunUAT.bat ERROR: AutomationTool failed to compile.
BUILD FAILED

(I know the folder says UE4, just a typo)
Is there anything I can do here? How do I prevent this from happening? Thanks!

I am facing the same issue:

Running C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/Build.bat -projectfiles -project=“…/Unreal Projects/LyraStarterGame/LyraStarterGame.uproject” -game -rocket -progress
Using bundled DotNet SDK version: 6.0.302
ERROR: UnrealBuildTool.dll not found in “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll”

did you manage to fix this?

holy ■■■■
There is no problem in UE 5.0 environment, but UE5.32 has the same problem, I seriously suspect that this is a BUG caused by UE version update