I’m using 4.23 and I have some issues with a packaged game. If I put it in full screen with Vsync set to false and a frame rate cap of 120 the fps is still capped at 60. As soon as I go to windowed the fps goes up to 120. The weird thing is with it in full screen if I tab out to another window on my PC the FPS in the game goes up to 120 while in full screen, once I tab back in it goes back down to 60. I’ve tried every FPS command and config setting but nothing seams to unlock the FPS while in full screen.
If anyone has any info on this it would be really helpful. As a side node I have a basic setting menu that makes use of the UE4 User Settings nodes and when I put the game in to Full screen using those nodes or using the full screen commands the game crashes. Once I relaunch the game it starts in full screen.