Issue with FText::ToString in Unreal 5.4

I have just upgraded from 5.3 to 5.4, and I’m having an issue with FText::ToString no longer working after the upgrade.

Example:

FText myText = FText::FromStringTable("TableName", TEXT("Key"));  // Debugger shows lookup up value correctly in FText variable
FString myString = myText.ToString(); // <MISSING STRING TABLE ENTRY>

This issue is not present in 5.3. Is this a known issue? Is there any workaround?

Is this a known issue?

if i get it right, then according to this comment it’s a known issue and is kinda fixed.

So either wait for a fix to be merged into public release, either build engine with a fix yourself

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