Issue with Fractured Tree Branches Mesh in Unreal Engine

Hello,

I’ve encountered an issue with my fractured tree branches mesh. The main parts of the branches are already separated, so each branch is correctly isolated. However, when there is a group of branches connected to each other on a piece of wood and that piece gets destroyed and separated, the branches connected to it remain intact without any physical connection between them.

I’ve attached a screenshot for reference. As you can see, there are three branches connected without a visible physical link.

Any insights or suggestions on how to address this issue would be greatly appreciated!

Thank you in advance for your help!

Would pribably need more info on how its fractured.

And the fracrure causing thing (bp?) Is probably responsible for the item looking weird afterwards.

Either way, it’s probably not something you can find a solution for unless someone is using your exact same setup and has already figured it out.

Whitout sharing what your setup is (or where it comes from etc) it’s near impossible to get an answer…