Issue with fingers when baking Animation Sequence of MetaHumans

Hey! I’m getting this weird behaviour in UE5 Preview with the MH fingers. When keyframe-animating the MH in sequencer and then baking the animation it appears as if the fingertips are fixed to their initial position.
Also the Face_ControlBoard_CtrlRig doesn’t work anymore.

I tried different MetaHumans and downloaded new ones.

Anyone having a similar issue?


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I am having the same issue. Has anyone been able to figure this out?

I found a solution for the broken fingers. You just need to create an additive animation overlay and set a key-frame for every finger joint. Then bake the animation sequence. After that the finger should start following the rest of the hand.

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