Hey! I’m getting this weird behaviour in UE5 Preview with the MH fingers. When keyframe-animating the MH in sequencer and then baking the animation it appears as if the fingertips are fixed to their initial position.
Also the Face_ControlBoard_CtrlRig doesn’t work anymore.
I tried different MetaHumans and downloaded new ones.
I found a solution for the broken fingers. You just need to create an additive animation overlay and set a key-frame for every finger joint. Then bake the animation sequence. After that the finger should start following the rest of the hand.