I have exported a model from Blender to UE4 and something is not quite right… if you look at the page on the left, it has an issue around the edge, the page looks embossed or curved around the edges.
Any idea what this might be?
I tried setting the faces to both smooth and flat, and changed the SMoothing optiopn in the fbx exporter but I don’t see it making a difference…
The page on the left is actually a skeletal mesh, and animated to turn (it’s finished turning in the screenshot). You can see the non animated mesh on the right hand side (and that is a different exported fbx). The static mesh doesn’t show this problem.