Issue with editing brush geometry vertices

Hi there,

We’re using Wwise with unreal 4.25 and we’ve been tasked with adding spatial audio volumes to the levels and some of them require fairly complex shapes. The volumes are just regular brush shapes pretty much so we’re editing the geometry as you normally would there. The only problem is that once the shape reaches a certain size, we can no longer move vertices or do any more editing with the shapes aside from deleting/merging points/edges etc.

Is this a bug? We’ve searched online and seen some people with the same problem but no answers available for solving it.

Thanks in advance

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