Summary
Issue with Downloading Megascan Texture from Fab Library
What type of bug are you experiencing?
Other
Steps to Reproduce
- Open Unreal Engine.
- Access Fab Library by navigating to Window > Fab.
- Select the claimed Megascan texture.
- Attempt to download the texture.
- Observe the error message: “An error occurred, the asset could not be retrieved.”
- Verify that the texture can be downloaded directly from the web page
Expected Result
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The asset should be downloaded without encountering any error messages.
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The texture should appear in the Fab library within Unreal Engine.
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The texture should be seamlessly integrated into the project from the Fab library, allowing it to be downloaded from our new FAB library.
Observed Result
- When attempting to download the Megascan texture from the Fab library within Unreal Engine, I received the following error message: “An error occurred, the asset could not be retrieved.”
- The texture could be downloaded directly from the web page without issues, but the error persists when using the Fab library interface.
Platform
Platform: Unreal Engine
Operating System
Windows 10
Additional Notes
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This issue is impacting my project’s timeline as I am unable to integrate the necessary textures, which are critical for the current phase of development.
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I have attempted to troubleshoot by reinstalling the Fab library and checking for updates, but the issue persists.
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I am running Unreal Engine version [5.3.2] and have the latest updates installed.
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I was able to download the texture directly from the texture’s web page without any issues, which indicates that the problem lies specifically with the Fab library interface.