EDIT: My attachments weren’t working so I embedded the images instead.
Hey guys, so as the title says, I’m having an issue with a sliding door you press E to open when you are close enough to it. The door opens fine, however, when it closes, it doesn’t move smoothly, and snaps shut.
I’ve attached a picture of my Level Blueprints and the Sequencer. If anyone can help, I would greatly appreciate it.
I cant see any images…
Well so, create door BP, use your doors as component in that bp. Drag node “move component to” and set checkboxes “ease” to true… try it, its very simple and effective
Each Actor consists of Components. A Static Mesh is just an Actor with a StaticMeshComponent.
As Name368 suggested, use a single function like MoveComponentTo or use Timelines.(I prefer Timleines for somethin like this)
Sequencer and Matinee are a bit overhead if you ask me.