I’ve been encountering a problem with the Distance to Enemy option for the Despawn Type on the Creature Spawner Device in my project. It appears that regardless of what I set the despawn range to, the creatures spawned by the device simply refuse to despawn when there are no players nearby. It’s as if the option isn’t functioning at all.
I’ve double-checked my settings, and everything seems to be configured correctly. However, the creatures persist even when they’re far away from any player characters.
Has anyone else experienced this issue? If so, I’d love to hear about your insights or any potential fixes you’ve discovered. It’s quite frustrating, and any help would be greatly appreciated.