Issue with Distance to Enemy Despawn Type on Creature Spawner Device

I’ve been encountering a problem with the Distance to Enemy option for the Despawn Type on the Creature Spawner Device in my project. It appears that regardless of what I set the despawn range to, the creatures spawned by the device simply refuse to despawn when there are no players nearby. It’s as if the option isn’t functioning at all.

I’ve double-checked my settings, and everything seems to be configured correctly. However, the creatures persist even when they’re far away from any player characters.

Has anyone else experienced this issue? If so, I’d love to hear about your insights or any potential fixes you’ve discovered. It’s quite frustrating, and any help would be greatly appreciated.

It sounds like you’re experiencing a persistent issue with the Distance to Enemy option on the Creature Spawner Device. I haven’t encountered this specific problem myself, but it could be related to a bug or misconfiguration. Have you tried reaching out to the support team for assistance? They might be able to provide some insights or suggest a solution. Best of luck!