Hello everyone. I’m unsure if I’m implementing this incorrectly or if it’s a bug with the latest update regarding UMG Events ViewBinding
The Context: I am creating a widget entirely in UMG (buttons and text defined in the editor) and using Verse to display it and bind the events.
The Problem: When I display the widget, Mouse input works perfectly (I can interact with everything). However, Controller input fails:
In my main widget, I cannot navigate or interact with any buttons using a controller.
In a simplified test widget, the controller focuses on one button initially, but I cannot navigate to the other buttons unless I press “X” (Confirm) on the focused button first.
Additional Info:
When I create the buttons strictly through Verse code (not UMG designer), controller input works correctly.
Has anyone experienced this “stuck” navigation behavior with the new UMG binding system?
I’m attaching 3 screenshots of the simple widgets for reference(The first one is the main widget and the second one the Test Widget). Thanks!


