Issue with Controller Navigation on UMG Widgets

Hello everyone. I’m unsure if I’m implementing this incorrectly or if it’s a bug with the latest update regarding UMG Events ViewBinding

The Context: I am creating a widget entirely in UMG (buttons and text defined in the editor) and using Verse to display it and bind the events.

The Problem: When I display the widget, Mouse input works perfectly (I can interact with everything). However, Controller input fails:

In my main widget, I cannot navigate or interact with any buttons using a controller.

In a simplified test widget, the controller focuses on one button initially, but I cannot navigate to the other buttons unless I press “X” (Confirm) on the focused button first.

Additional Info:

When I create the buttons strictly through Verse code (not UMG designer), controller input works correctly.

Has anyone experienced this “stuck” navigation behavior with the new UMG binding system?

I’m attaching 3 screenshots of the simple widgets for reference(The first one is the main widget and the second one the Test Widget). Thanks!

Select the root widget (in your case [TicketShop]), enable “Hit Testable”, and select the default initial focus button

Without a doubt, that was the problem. Thank you very much, I appreciate it… I was a bit lost on that one, haha. I was changing the focusable and hit testable settings, but for the buttons, not the widget itself, haha.

1 Like