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Unreal Engine Version
Unreal Engine 5.5 -
Plug-In
Multi-user networking plug-in -
Operating System
Windows 11 -
Summary of the Issue
When using Multi-User Networking, if one user is working in the Sequencer using Control Rig to animate a character, and simultaneously another user moves an object in the Level, the first user loses the focus on the object they are animating (the selected Control becomes deselected). This issue seems to occur specifically with Control Rig. -
Steps to Reproduce
- The first user selects a Control in the Control Rig (e.g., the neck Control of a character) and starts animating in the Sequencer.
- Meanwhile, the second user in the session clicks and releases any object in the same Level (by moving or modifying it).
- The Control that the first user had selected becomes deselected, causing them to lose focus on the object they are animating.
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Expected Result
The first user should remain focused on the Control Rig’s selected Control without being deselected when another user modifies or clicks other objects in the Level. -
Actual Result
The first user loses focus on the selected Control Rig Control (it gets deselected) when the second user clicks or releases objects in the Level. This issue only occurs with Control Rig. -
Additional Information
This issue only occurs when working with Control Rig and does not affect other objects in the Level.
If anyone has a solution to this problem please help me.