Hi,
I’m seeking assistance regarding the utilization of the “Complex Collision Mesh” option within Unreal Engine.
I’ve set up a model designated to be used as “complex collision mesh” for a static mesh object. Then, I’ve enabled the ‘Use Complex As Simple’ option.
In the static mesh window, the complex collisions seem to match the model specifically created for it :
while in the editor, the collision display changes :
I have two questions:
-
Why this difference in display? Does this imply that the complex collision mesh doesn’t work?
-
What is the difference between using the complex collision mesh and creating custom collisions?
Thank you for your insights.