I’m still struggling to trigger breakpoints during the packaging process, but I’ve made some progress on another issue. I discovered why one of my assets ended up in chunk 0 instead of chunk 10.
I never paid attention to it, but in the reference viewer, we can identify if a reference is an editor reference or not. Editor references are shown as grey links instead of the standard white ones. Thanks to this helpful video by Mathew Wadstein: Link to Video.

If you take a look at the reference graph in my previous post, you’ll notice that the links are grey. It turns out this asset was referenced through sockets:
But I’m still stuck with the issue where an asset that should be in chunk 2 is not there. The Asset Audit shows it should be in chunk 2, but it’s not.

This asset is a Collection parameter inside a Material function. What’s puzzling is that it’s marked as an editor reference for MF_Wind_ML:
I’m not sure why it’s marked as an editor reference, and even more confusing, why it’s included in my package if it’s an editor reference.
Packaged assets using the Primary Asset Label with the following settings:

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If anyone has any insights or solutions to this issue, I’d greatly appreciate your help. Thank you!


