Issue with Character Movement Not Responding in PIE Mode (UE5.3)

Hi everyone,

I’m currently working on a third-person game in Unreal Engine 5.3 and I’ve encountered an issue where my character doesn’t respond to input when I press “Play in Editor” (PIE). The input settings seem to be configured correctly in the project settings, and the character is set up with a PlayerController and Input Mapping Context using Enhanced Input.

Here’s what I’ve tried so far:

  • Verified the Input Mapping Context is added to the Player Controller

  • Checked that the Player Start is correctly placed in the level

  • Confirmed that the possessed pawn is the correct character blueprint

  • Enabled input in BeginPlay, just in case

Still, the character stands idle and doesn’t respond to keyboard input.

Has anyone else experienced this? Any ideas on what I might be missing?

Thanks in advance!

Welcome!

It’s hard to say exactly where the problem might lie without seeing your input graph. Forgive me if I’m covering very obvious checks but worth getting them out of the way first.

Is it a focus issue? Click into the viewport after pressing play in editor to make sure the game viewport actually has the focus.

Is it all input i.e does the camera move but not the player? If so you can at least narrow it down to not being an input system error.

Does the pawn have a movement component?

If you could post some screenshots of your graph it might make it easier to track down any potential issues too.

The Third Person template setup works right out of the box.

Open the character class and make sure Possession settings haven’t been changed.

Class Defaults → Pawn → Auto Possess Player [Disabled]

Correct me if I’m wrong but isn’t the character movement class built for character class type? Could swear I saw something about issue with it on pawn types.

Character Class is derived from Pawn class.

Character movement component (CMC) is an extension of the Movement Component class.


You can’t just slap CMC on to a custom Pawn class. For Pawns you’d use one of the other movement components.

Everything in the Ops post stipulates that he is using the Character class w/CMC.