Issue with character collision


I’ve been working on a project for about 2 months now and have a good feel of the Unreal engine. Currently, though, I have run into a bit of an issue. I have got all of my network replication working for my characters and their input, animations, etc…

However, when I run a dedicated server and have two characters in the level and a moving character collides with a stationary one, it will send the stationary character flying out of the map (or sometimes will just cause that character to endlessly run in the direction he is facing). After the character flies out of the map, an invisible obstacle is placed in the area where he was standing and cannot be passed through by any other character. What’s more confusing, is that on the stationary characters screen - he is still in the same position and has not moved.

I would appreciate any help on this, it’s driving me nuts!

I will give that a try and let you know if it worked! Thank you!

I had “simulate physics” turned off already, still looking for a fix :frowning:

I figured it out on my own. The sword and shield I had attached to the character was colliding with the characters skeletal mesh and knocking it loose from the capsule because the character “attempted” to stand on those meshes. Removing collision from both the sword and shield fixed the issue!