Issue with Chaos Physics when migrating from 5.0.3 to 5.1

Hello everyone!
I have an issue with Chaos Physics after updating to version 5.1, anyone has an idea where this could come from?

the floating boulder does not seem to simulate physics but if I remove the initialization fields to make it float it’s falling and breaking

thanks in advance

I made some more test and it looks like the FS_AnchorField from the engine content is not working anymore in 5.1

if I build all levels on my projects (thing I forgot when I made the first video on the first post) everything that is holding with an anchorfield is falling aswell, I don’t know what could fix that or if this is a UE bug

Hey there @jbrialon! Welcome to the community! After my own testing, it does seem like anchor fields for converted projects no longer work in 5.1. It’s likely the same for fresh projects as well (but my test bed is a converted project so I use that lens). If possible, could you submit a bug report? I’m doing a bit more testing now.

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Hello,

go a reply for my issue:

For questions about how to use Anchor Fields, please visit: https://docs.unrealengine.com/5.0/en-US/physics-fields-in-unreal-engine/.

(:

for those that are having the same issue here is the solution, for the field magnitude I was using a uniform integer with a value of 3, in 5.1 and above it needs to be 2. Thils will change it to kinematic and not static and will work as intended

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