I made some more test and it looks like the FS_AnchorField from the engine content is not working anymore in 5.1
if I build all levels on my projects (thing I forgot when I made the first video on the first post) everything that is holding with an anchorfield is falling aswell, I don’t know what could fix that or if this is a UE bug
Hey there @jbrialon! Welcome to the community! After my own testing, it does seem like anchor fields for converted projects no longer work in 5.1. It’s likely the same for fresh projects as well (but my test bed is a converted project so I use that lens). If possible, could you submit a bug report? I’m doing a bit more testing now.
for those that are having the same issue here is the solution, for the field magnitude I was using a uniform integer with a value of 3, in 5.1 and above it needs to be 2. Thils will change it to kinematic and not static and will work as intended